The first phase of the design thinking process is the research and development stage which is done to delve into the user needs, through creating interview questions. To begin with the observer should get some information from the interviewee about their demographic: age. background, gender -identity, Location etc. The interviewer then can ask some open-ended questions so not to influence the interviewee. I asked 2 people both in the age bracket (20-30) both female who use instagram for fashion/shopping purposes. The results can be found based on the below questionnaires:
Q1) How would you rate Instagram and why?
Q2) Do you follow fashion accounts and if so, how do you choose what you follow? and why?
Q3) Can you tell me a time when you went to a physical shopping store, what did you like about shopping in that store as compared with shopping online?
From looking at the results (findings) from the interview we can ask some key questions:
Are there any common links/themes amongst the users?
Are there any areas that we could've dug a little deeper?
Extra Questions:
How would you go about shopping for fashion purposes?
Can you tell me a time when you had a positive shopping experience?
Why do you think the online shopping scene has gained such popularity compared to that of physical stores?
The next phase after the Empathy interviews (research) is to make sense of the results (findings) this is done through many tools and techniques. There are some key questions we must ask ourselves:
What are the pain points that users are experiencing (challenges & barriers)?
What patterns have we observed?
What is the problem that needs to be solved?
In user research there is - Qualitative, Quantitative research or both.
Qualititative Research - Observe, Interpret, opinions
Quantitative Research - Data driven, numbers, percentages, facts.
Ultimately we will create a 'problem statement' based on our user research
Analyse research and synethesise into a problem statement.
Tools and Techniques
Organising the information allows us to see patterns, connect dots and develop new insights.
As you can see above, this is a User Persona template with the tagline 'The Creative, Gen Zen butterfly as a memory aid to remind us of the user persona more easily. This User Persona covers the young creative person, who likes technology and uses it frequently, in work and socially. From these findings we can see that Instagram has naturally found a path that suits its format of high quality 'pretty' pictures that sell products. However the trust element is an area that needs to be worked on.
Space Saturate
Affinity Mapping
3. Organised Qualitative information such as observations, opinions, thoughts.
4. Group by category e.g. The traveller.
We completed this collaborativley as a group in a live session on canva whiteboard.
We can create our own Persona groups and conduct 2nd interviews to gain more information from users - asking Why? and grouping creating persona headings E.g. The vegan, The Traveller
USER+NEED+GOAL
3 components: Problem Statement below:
Thoughts, Ideas and angles written down to solve problem.
Tools and Techniques
The above Brainstorm technique as seen above was used to link my user persona's problems based of my research findings to potential solutions.
I have summarised the key themes of the Algorithym, Authenticity and more exposure of brand identity/values.
The idea and connections I will be doing further research into going forward are the connections between authenticity, trust and transparency in terms of the purchasing 'checkout process' which is 'too quick' needs to build trust with its users, or security clarification.
Algorithyms and exposure to gain a wider audience that the user hasnt seen before as well as brand identity and values to be exposed with more clarity. I will look into 'Reels' as a visual moving and mix of that with static images to gain longer viewing time and how that plays a part in influencing what users see. Through research Ellen Lupton TED Talk video we learn about using all of our senses as a user, this is prevelent in further research into algorithyms whereby 'Reels' will be stealing the show in terms of how to influence the algorithym.
"Instagram prefers Reels that gain likes, comments, shares, and views. It also recognizes when users save videos or add Reels to their Stories."
Quote from :https://foundr.com/articles/social-media/instagram-algorithm#:~:text=The%20most%20important%20update%20to,video%20format%20above%20all%20else. website, article writtern by: Jesse Sumrak
I started my wider researching into the 'phygital' industry
and the latest Instagram/ social media , statistics from Adespresson by Hootsuite.
From my secondary, quantitative research, I found some interesting statistics/quotes:
"58% of users say they're more interested in a brand after seeing it in a story"
"86% completion rate based on brand stories"
"55.4% of influencers use Instagram stories for sponsored campaigns"
"Run sales and promotions campaigns after you've built a loyal and engaged following through other campaigns."
From my findings I found that the common theme running through is that, Instagram videos such as stories, live and reels gain more traction from users than any other feature on Instagram. This shows that the sense of movement, inter-activity and non-static media is becoming a key insight when thinking of human user-centred design.
From looking at The Fashion Studies Journal website I found quantitative secondary research that projects the future outlook of the industry...
From the case study by CINZIA MAGNANI, Revisiting Fashion Online: The Past, Present, and Future of Immersive Fashion Digital Experiences, I found the following key findings: from my secondary research:
After delving deeper I have come up with a design idea that will tackle the key problems based off both primary and secondary research and findings of authenticity, movement, more exposure and clarity of brands ethics on Instagram.
I will prototype a Live rolling news feed that features news/links to topics of the users choice in Fashion and Beauty, Sport, Music, Food and General News.
A prototype can be found under the Final Design drop down menu at the top of the website.
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